	CreateEnemyFromFile(csd~"\zako\normal\area.txt",cx,cy,0,0,1);
	wait(120);
	zako_s_6(6,10,cx+20,iy-20,4,90,cx+20,120,30,1);
	wait(150);
	zako_s_1(5,20,cx-180,iy-20,2,90,-2,2,90);
	zako_s_1(5,20,cx-90,iy-70,2,90,-2,2,90);
	wait(120);
	zako_s_1(4,20,cx+180,iy-20,2,180,-2,2,90);
	zako_s_1(4,20,cx+90,iy-70,2,180,-2,2,90);
	wait(150);
	CreateEnemyFromFile(csd~"\zako\normal\Z14.txt",cx+90,iy-40,0,0,[12,cx+90,120,60]);
	wait(150);
	zako_s_6(4,20,cx-150,iy-20,4,90,cx-150,180,30,1);
	wait(120);
	CreateEnemyFromFile(csd~"\zako\normal\Z14.txt",cx,iy-40,0,0,[12,cx-120,190,60]);
	wait(90);
	zako_s_6(4,20,cx+90,iy-20,4,90,cx+60,90,30,1);
	wait(120);
	zako_s_1(8,20,ix-30,iy+50,-2,180,2,2,92*3);
	zako_s_1(8,20,ix-30,iy,-2,180,2,2,92*3);
	wait(300);
	CreateEnemyFromFile(csd~"\zako\normal\Z13.txt",ix-30,120,0,0,[6,cx-90,120,60]);
	wait(200);
	zako_s_6(5,20,cx+90,iy-20,4,90,cx+30,120,60,1);
	wait(40);
	zako_s_6(5,20,cx-90,iy-20,4,90,cx-30,90,60,-1);
	wait(260);
	CreateEnemyFromFile(csd~"\zako\normal\Z15_b.txt",mx+90,180,0,0,[36,cx,120,60]);
	loop{
	yield;
	time1++;
	if(GetEnemyNum==0||time1==1400){break;}
	}
	wait(90);
	zako_s_6(4,30,cx+90,iy-20,4,90,cx+60,90,60,1);
	zako_s_6(4,30,cx-90,iy-20,4,90,cx-60,90,60,-1);
	wait(160);
	CreateEnemyFromFile(csd~"\zako\normal\Z13.txt",ix-30,220,0,0,[6,cx-60,220,120]);
	wait(60);
	CreateEnemyFromFile(csd~"\zako\normal\Z13.txt",mx+30,120,0,0,[6,cx+120,120,90]);
	wait(270);
	zako_s_1(5,20,cx-180,iy-30,2,90,-1,1,180);
	zako_s_1(5,20,cx-90,iy-50,2,90,-1,1,180);
	wait(180);
	zako_s_1(8,20,ix-30,iy+50,-2,180,1,3,92*3);
	zako_s_1(8,20,ix-30,iy,-2,180,1,3,92*3);
	wait(180);
	CreateEnemyFromFile(csd~"\zako\normal\Z14.txt",cx,iy-40,0,0,[12,cx-120,90,60]);
	zako_s_1(8,20,mx+30,iy+150,2,180,1,3,92*3);
	zako_s_1(8,20,mx+30,iy+200,2,180,1,3,92*3);
	wait(160);
	FadeOutMusic(bgm1,40);
	wait(60);
	DeleteMusic(bgm1);
	PlayMusic(bgm2);
	wait(60);
	CreateEnemyBossFromFile(GetCurrentScriptDirectory~"\boss\tewi.txt",cx,iy-280,0,0,0);
	loop(1020){
	Alpha_BG_11-=0.25;
	kkdi_11+=0.0125;
	yield;
	}
	waitForZeroEnemy();
	FadeOutMusic(bgm2,40);
	wait(60);
	DeleteMusic(bgm2);
	PlayMusic(bgm3);
	kkdi2;
	loop(127){
	kkdi_12+=0.02;
	Alpha_BG_12-=1;
	Alpha_BG_21+=1;
	yield;
	}
	CreateEnemyFromFile(csd~"\zako\normal\area.txt",cx,cy,0,0,2);
	loop(127){
	kkdi_12+=0.02;
	Alpha_BG_12-=1;
	Alpha_BG_21+=1;
	yield;
	}
	kkdi_12+=0.02;
	Alpha_BG_12-=1;
	Alpha_BG_21+=1;
	task kkdi2{
	loop(100){
	kkdi_21+=0.005;
	yield;
	}
	}
	task kkdi3{
	loop(100){
	kkdi_21+=0.005;
	yield;
	}
	}

	//SATGE2**************************************************
	nx=0;
	loop(9){
	CreateEnemyFromFile(csd~"\zako\normal\Z21.txt",cx-120+nx,iy-40,1,90,[4]);
	wait(15);
	nx+=30;
	}
	wait(60);
	zako_s_26(4,20,cx+90,iy-20,4,90,cx+90,120,30,-1);
	wait(160);
	nx=0;
	loop(3){
	CreateEnemyFromFile(csd~"\zako\normal\Z22.txt",cx-120+nx,iy-90,0,0,[6,cx-120+nx,140-nx/3,90]);
	wait(60);
	nx+=120;
	}
	wait(160);
	zako_s_26(5,20,cx-160,iy-20,4,90,cx-160,160,30,1);
	wait(180);
	nx=0;
	loop(3){
	CreateEnemyFromFile(csd~"\zako\normal\Z23.txt",cx-nx,iy-90,0,0,[2,cx-nx,120,40]);
	wait(30);
	nx-=30;
	}
	wait(30);
	nx=0;
	loop(3){
	CreateEnemyFromFile(csd~"\zako\normal\Z23.txt",cx-60+nx,iy-90,0,0,[2,cx-60+nx,120,40]);
	wait(30);
	nx-=30;
	}
	nx=0;
	loop(3){
	CreateEnemyFromFile(csd~"\zako\normal\Z23.txt",cx+80-nx,iy-90,0,0,[2,cx+80-nx,120,40]);
	wait(30);
	nx-=30;
	}
	wait(60);
	nx=0;
	loop(6){
	CreateEnemyFromFile(csd~"\zako\normal\Z21.txt",cx+160-nx,iy-60,1,90,[4]);
	wait(15);
	nx+=40;
	}
	wait(40);
	zako_s_26(4,20,cx+60,iy-20,4,90,cx+60,120,30,1);
	wait(60);
	CreateEnemyFromFile(csd~"\zako\normal\Z22.txt",ix-80,160,0,0,[6,cx-120,160,90]);
	wait(90);
	zako_s_26(4,20,cx+60,iy-20,4,90,cx+60,120,30,1);
	wait(240);
	kkdi3;
	time1=0;
	CreateEnemyFromFile(csd~"\zako\normal\Z26_b.txt",cy,iy-180,0,0,[36,cx,120,120]);
	loop{
	yield;
	time1++;
	if(GetEnemyNum==0||time1==2400){break;}
	}
	wait(60);
	nx=0;
	loop(4){
	CreateEnemyFromFile(csd~"\zako\normal\Z23.txt",cx-nx,iy-90,0,0,[2,cx-nx,120,40]);
	wait(20);
	nx-=40;
	}
	nx=0;
	loop(4){
	CreateEnemyFromFile(csd~"\zako\normal\Z23.txt",cx-nx,iy-90,0,0,[2,cx-nx,120,40]);
	wait(20);
	nx+=40;
	}
	wait(60);
	CreateEnemyFromFile(csd~"\zako\normal\Z27.txt",mx+50,160,0,0,[6,cx+40,160,120]);//TC@A̒^@ۂ̂oĂӂ
	wait(200);
	zako_s_26(5,20,cx-60,iy-20,4,90,cx-60,120,30,-1);
	wait(120);
	zako_s_26(4,20,cx+90,iy-20,4,90,cx+90,120,30,1);
	wait(150);
	CreateEnemyFromFile(csd~"\zako\normal\Z22.txt",cx-120,iy-60,0,0,[6,cx-120,100,90]);
	wait(120);
	CreateEnemyFromFile(csd~"\zako\normal\Z22.txt",cx+80,iy-60,0,0,[6,cx+80,160,90]);
	wait(180);
	CreateEnemyFromFile(csd~"\zako\normal\Z27.txt",ix-50,160,0,0,[6,cx-40,160,120]);
	wait(180);
	zako_s_26(5,20,cx+60,iy-20,4,90,cx+60,120,30,1);
	loop(280){
	BG21_y-=0.002;
	yield;
	}
	nx=0;
	loop(4){
	CreateEnemyFromFile(csd~"\zako\normal\Z21.txt",cx-120+nx,iy-40,1,90,[4]);
	wait(20);
	nx+=20;
	}
	wait(40);
	nx=0;
	loop(4){
	CreateEnemyFromFile(csd~"\zako\normal\Z21.txt",cx+120+nx,iy-40,1,90,[4]);
	wait(20);
	nx-=20;
	}
	wait(60);
	loop(2){
	nx=0;
	loop(8){
	CreateEnemyFromFile(csd~"\zako\normal\Z21.txt",cx+180-nx,iy-40,1,90,[4]);
	CreateEnemyFromFile(csd~"\zako\normal\Z21.txt",cx-180+nx,iy-40,1,90,[4]);
	wait(15);
	nx+=20;
	}
	}
	wait(120);
	FadeOutMusic(bgm3,40);
	wait(60);
	DeleteMusic(bgm3);
	PlayMusic(bgm4);
	wait(60);
	CreateEnemyBossFromFile(GetCurrentScriptDirectory~"\boss\udon.txt",cx,iy-280,0,0,0);
	kkdi3_2;
	kkdi4;
	loop(100){
	Alpha_BG_23+=2.55;
	yield;
	}
	task kkdi4{
	loop(200){
	kkdi_23+=0.0025;
	yield;
	}
	}
	task kkdi3_2{
	loop(800){
	kkdi_21+=0.0025;
	yield;
	}
	}
	waitForZeroEnemy();
	wait(120);
	Clear();

